Rare Metalmorph
Trap Continuous

Rare Metalmorph

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Activate this card by targeting 1 Machine-Type monster on the field; it gains 500 ATK. Once, negate a Spell effect that targets that monster. When that monster leaves the field, destroy this card.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 6, 2026
51± 5/ 100
Power Score
Intrinsic 50
Deck 51

Rare Metalmorph — Power Evaluation

Final Score: 51 ± 5 · Confidence: Medium

  • Intrinsic: 50 · Deck: 51 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Utility

Why it scores here

Rare Metalmorph provides situational Spell negation for Machine-Type monsters, negating one targeting Spell per turn while the protected monster remains on field. The card sees consistent inclusion across 36 decks spanning 15 distinct archetypes (primarily Red-Eyes, Armed Dragon, and machine-support builds), confirming modest utility in the right homes. However, it is strictly reactive, generates no card advantage, and is destroyed if the protected monster leaves—making it a viable tech option rather than a power piece. The negation is flexible but conditional on the opponent's choice of Spells, capping its ceiling as defensive tech.

Axis scores

Axis Score Evidence
Accessibility 45 A draw-dependent tech card with no self-search that appears in 36 decks, indicating moderate playability in machine-focused archetypes but not broad accessibility (observed)
Combo & Conversion 15 The card is reactive and generates zero board advantage or combo extension on its own, confirmed by zero combo appearances in the data (verified)
Resource Economy 38 Activation requires targeting an existing Machine-Type monster (moderate cost), provides one negation per turn (value), and is destroyed when the protected monster leaves (drawback), yielding roughly neutral resource exchange (verified)
Effect & Interaction 55 Negates one Spell effect targeting the protected monster per turn cycle, offering flexible disruption against targeting effects but remaining situational and conditional on opponent's play (verified)
Material Utility 0 Continuous Trap cards cannot serve as Synchro, Xyz, or Link material, and this card bears no special material-use rules, rendering it inert as monster material when effect-negated (verified)
Resilience & Flexibility 40 Remains on field only while the protected monster controls it, is destroyed if the monster leaves, and has no recovery or recursion, providing conditional but vulnerable protection (verified)
Deck-Building Efficiency 63 A single-card tech slot with no locking or garnet issues that runs cleanly at 1–2 copies per deck, particularly in machine-heavy builds with strong synergy to Machine Assembly Line and Heavy Mech Support Platform (observed)

Calculation

Weight profile: Primary role Removal/Negation. Intrinsic ≈ 50, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible negation of any Spell effect targeting the protected monster
  • Consistent inclusion across 15 distinct archetypes, primarily machine-focused
  • Clean tech slot with minimal garnet or locking impact
  • Strong synergy with machine-support staples (Machine Assembly Line 38.9%, Heavy Mech Support Platform 36.1%)

Weaknesses

  • Situational effect that only triggers when opponent plays Spells targeting your monster
  • Once-per-turn negation severely limits disruption frequency and ceiling
  • Strictly dependent on maintaining a Machine-Type monster on field
  • Destroyed when the protected monster leaves, creating inherent resource vulnerability
  • Does not generate card advantage or combo extension

Counters / choke points

  • Spell effects that do not target specific monsters bypass the negation entirely
  • Monster removal (destruction, bouncing, banishing) destroys both the protected monster and this card
  • Trap removal effects (Cosmic Cyclone, Twin Twisters, Harpie's Feather Duster)

Best use

Spell effect negation and protection for Machine-Type monsters. Decks: Red-Eyes, Armed Dragon, Machine, Invoked, Fur Hire. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text describes activation targeting one Machine-Type monster, grants +500 ATK, negates one Spell targeting that monster once per turn, and is destroyed when the monster leaves (from card description); 36 decks run Rare Metalmorph across 15 distinct archetypes; Average 1.22 copies per deck (distribution: 29 decks with 1, 6 with 2, 1 with 3); Top partners are Machine support cards: Machine Assembly Line (38.9%), Heavy Mech Support Platform (36.1%), Union cards (30.6%); Continuous Trap cards cannot serve as Synchro, Xyz, or Link material under standard rules; Role identified as Removal/Negation from card text negation effect
  • Observed: 44.4% of decks run this card in gameplay type 7; 22.2% in type 10; 30.6% co-appearance with generic staples: Ash Blossom, Monster Reborn, Maxx C, Called by the Grave; No combo appearances recorded (0 appearances across all combo data); Deck sample spans 15 distinct archetypes, indicating multi-home playability
  • Inferred: Accessibility score of 45 inferred from draw-dependent tech status and lack of built-in search or tutor routes; GenericUtility score of 70 based on 15-archetype diversity with machine-type specialization limiting cross-home portability; RulesReliability of 75 based on clear card text with standard once-per-turn negation phrasing and no reported ruling complexities; DeckSynergy of 50 inferred from moderate deck fit (36 decks, multiple homes) without combo centrality data; DeckResilience of 55 inferred from typical 1-copy inclusion and non-critical role (no deck crashes if absent)
  • Data gaps: No combos supplied—unable to measure combo conversion, power-index scaling, or board-build potential No guides supplied—no human context on deck-building priorities or meta roles No usage statistics (StatisticsCard)—archetype inclusion % inferred from 36-deck sample only; long-term consistency unknown No banlist token—assumed 3 copies (unlimited); actual format ban status and historical trends unknown No ruling clarifications for edge cases (e.g., interaction with targeting redirects, spell-speed timing)











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